I've always been a little Professionally curious.Occasionally asks one too manyfollow-up questions.. Turns out there's a career for that.
I like knowing why people do what they do, what frustrates them, and which tiny details everyone else seems to miss.
That curiosity has followed me from law to sociology to product design. Now, at NYU, I get to turn all those questions into research, sketches, prototypes, and hopefully experiences people actually enjoy using.
Good design starts with better questions.
A few things I believe in, regardless of what I'm designing.
Question the obvious.
I like asking why things work the way they do before deciding how they should work differently.
One more why?Get closer to people.
Real routines, frustrations, and workarounds often reveal more than assumptions ever could.
Observe first.Make complexity feel simple.
Good design helps people understand what matters without losing the details that make it useful.
Clarity > clutter.Stay open to being wrong.
I make, test, listen, and rethink. The first idea is rarely the most interesting one.
Always iterating.[10]
JOURNAL / THE CURIOUS FILES
A few things I’ve been thinking about.
Notes from research rabbit holes, creative experiments, city observations, and ideas still taking shape.
Explore all notes ↗

01 / Field Notes
What a Folder Full of Medical Reports Taught Me About UI
Sometimes the problem isn't a lack of information. It's what happens when we try to make sense of it.

02 / Experiments
Making Patterns That Refuse to Sit Still
An experiment with lines, repetition, and the strange beauty of getting things slightly out of alignment.

03 / Observations
New York Is One Giant Interface
Apparently, moving to a new city also means becoming a full-time usability tester.


